Apologies for the delay! Without further ado, here's the complete graphic showing off all the different styles and fandoms! <O><O>
l keyword was swordfighter
And here's how our lovely participants have interpreted the input they were given: EmilyFire Emblem: Awakening - Lucina
Keyword (original): swordfighter
 MedliThe Legend of Zelda: Ocarina of Time - Link
Lucina is a strong-willed princess with a mission to save the world. Skilled in combat, she uses the weapon inherited from her father to battle for justice.
Assumed keyword: sword
 RobinYu-Gi-Oh! - Seto Kaiba
Traveling through time, Link had to be quick and strong to defeat Ganon so that he could save Hyrule and rescue Princess Zelda.
Assumed keyword: capable
 LarissaRurouni Kenshin - Hajime Saitou
Though Seto Kaiba is often characterized as the "rival" to the main hero of Yu-Gi-Oh!, he also proves himself as an able ally with plenty of skills.
Assumed keyword: antihero
 SophiaBuffy the Vampire Slayer - Spike
While Saitou Hajime is introduced in an antagonistic role, he becomes a person the characters of Rurouni Kenshin can rely on -- even when his particular brand of justice runs counter to theirs.
(+ chibi Sophia
Assumed keyword: antihero
A dynamic character who changes as the story progresses, Spike takes on further moral narrative and moral importance throughout the Buffyverse. While he comes to be more and more committed to goodness, he still presents a contrast to the ideals of the lead characters he supports, be it Angel or Buffy.
Can you all follow how this developed?
We did ask for minor blurb edits in some cases (i.e. when the keyword was either not hidden well enough, or hidden too well against what the rules were saying), but otherwise we let things stand. It was a lot of fun to watch this unfold, and we love how people followed up to the input they were given!
Thank you so much for your enthusiasm for this event, whether or not you've participated!! ❤Questionnaire
If you've participated in this event, we'd appreciate if you could answer the following: Considering that you are given the timeframe for your turn upfront and can reschedule before or around event start if needed, how do you feel about turns being 4 days + 1 day as padding?
The reason we're asking this is because (against expectations! <3) several submissions were handed in very early, resulting in extra time. We credited the extra time to participants that followed because we had scheduled the turns in advance, and had given people the time to reschedule, so we did not want to stress anyone out by changing the timeframes for turns on short notice. As a result, we were concerned about the discrepancy between the amount of time people had available for their turns.
Let me clarify that this was not an issue for any of the participants nor for us, but we're wondering whether you have suggestions as to how to run potential similar events in the future. Would shortening the amount of days for turns work (for example 2 days + 1 day as padding) provided
that the timeframe for turns is known in advance? That way, more people could participate, as the event duration would be less long and thus be more predictable upon sign-up.